In terms of instantaneous area damage, there Spells: sometimes you just need to hit your problems until Is situational, but Fireball is the sledgehammer of offensive Spiritual weapon if you’re short on space for prepared spells. Weapon, but it’s good enough that you could consider not preparing Flaming Sphere is strictly worse than Spiritual Ray is a great option, especially if you have Bless or Faerie Fire running to boost At high levels, Faerie Fire remains incredibly potent,īut Burning Hands will be obsolete after a few levels. Spell slots casting it or you won’t have any slots to heal Burning Hands is a great low-levelĪOE damage spell, but resist the urge to burn all of your Offensive spells which close the gap between Clerics and Wizards.įire is a great way to handle invisible creatures, but it’sĪlso helpful support option for allies that rely on attacksīecause it’s an easy source of Advantage against multiple Portions of the materials used are property of Wizards of the Coast. RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. We also won’t cover Unearthed Arcana content because it’s not finalized, and we can’t guarantee that it will be available to you in your games. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we can’t assume that your game will allow 3rd-party content or homebrew. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Example Build – Variant Human Light Domain Cleric.Because the Light Domain does that plus fire damage, I figured that restricting the build to those two damage types would be an interesting character both mechanically and conceptually, and I wanted to share the results. Clerics have more access to radiant damage than any other class in the game, and after writing my Cleric Spell List Breakdown, I really wanted to see how far I could get on a build centered mostly on radiant damage.
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